Origin_
The little house where it all began: a garage, two friends and the first welded frame. Reward: axe.
[Project 07 · 3D game]
A pocket-sized planet where a company's story is played instead of read. You walk around, chop trees, build bridges and stairs, and at every station you uncover a chapter of the brand. We made it in the lab, from modeling in Blender to a game that runs in the browser.
[totopia.vercel.app]
[The idea]
The "About us" page nobody reads, turned into a world you actually want to explore. Every chapter of the story is a place on the planet, and you have to earn your way there_
[Mission 1 of 5]
[Five missions]
For the demo we invented Cuadro Alto, a fictional brand of hand-welded bikes from Guadalajara. When you reach each station, the camera turns cinematic and a chapter appears with its key fact. Some stations give you a tool to keep moving forward.
The little house where it all began: a garage, two friends and the first welded frame. Reward: axe.
Around the campfire you meet the people who make the bikes.
The workshop is on an island. To get there you have to chop trees and build a bridge. Reward: pickaxe.
From the lighthouse you can see how far the brand has come and who it helps.
What's next sits on top of a plateau, and you climb up on a staircase you build by hand.
[Earn the way]
Tools change the map. With the axe, every tree gives you one plank, and ten planks build a bridge. The pickaxe breaks rocks, and thirty stones raise a spiral staircase. Finish all five missions and you unlock a boat to sail around the world.



[Finding your way]
A light interface, in Totot's colors, that guides you without covering the world. Each station has its own color and icon throughout the interface.
[Map view]
[On the phone]
On touch screens, a joystick and buttons to jump and interact appear. Graphics quality adjusts automatically if the phone can't keep up.



[Under the hood]
The world, the character, the physics, the sound and the story, end to end.
A low-poly planet with forests, desert, islands and a plateau; a character with separate joints, and pieces for the bridge, staircase and boat. All exported to GLB with Draco compression.
Gravity points to the center of the planet: the character walks, jumps and collides with trees and rocks anywhere in the world.
The game measures the gap in front of you to know whether a bridge fits, and lays out the staircase so it always starts on solid ground.
Contact shadows, bloom and tilt-shift blur; water shaders with foam along the shore, trees swaying in the wind, and particles.
Footsteps, axe chops, the sea and a music box that changes chords are generated in the browser with Web Audio, without a single sound file.
The name, copy, facts and rewards for every station live in a single file. Change them and Totopía becomes another brand's story.
[Live]
Five missions and a boat at the end. Play with a keyboard or on your phone.
Play Totopía ↗[Want to tell your story as a game?]
Let's talk_