Press play_
The totem invites people to play. As soon as two people line up, the system pairs them.
[Project 09 · Interactive installation]
A clicking race between totems for Mercado Ads' regional tour. Two people, two screens, one button: whoever grows their community first wins.
[Installation render]
[The challenge]
A high-energy experience that would travel through Mexico, Brazil, Argentina, Chile, Colombia and Uruguay, and run flawlessly at every event, with or without internet_
[How to play]
Mercado Ads' message turned into a game: more followers, more sales. Every click adds to your community.
The totem invites people to play. As soon as two people line up, the system pairs them.
Both screens start in sync at the exact same moment. Nobody gets a head start.
Every click fills the follower bar, and the community levels up until it reaches the top.
[On the floor]





[Under the hood]
We designed and built the entire interactive system: the game, the server, the sync between totems and on-site operations.
Each totem carries its own local server with a database. The game never depends on the venue's network.
Automatic matchmaking and games synced between two screens, click by click.
The game curve is calibrated on site so every match is close and lasts just the right amount of time.
Versions for Mexico, Argentina, Chile, Colombia and Uruguay in Spanish, and for Brazil in Portuguese.
Kiosk mode with automatic recovery after power failures, plus a manual for on-site staff.
A dashboard with participants and best times for every country on the tour.
[The installation]
Two vertical totems and two pedestals with buttons. In this render we left everything white so you can see what we built: what happens on the screens.


[Got an event?]
Let's talk_